Metro exodus cheats5/11/2023 No Cleaning should now work on pirated versions. Added No Cleaning so that weapons never get dirty. With arrows you can move your current position in X, Y, Z axis. Press to No Collision, so you can move yourself with arrows without colliding with objects. Press to Lock/Unlock undo position, so you dont overwrite it with load position. Press to Save Position, Press to save current position and load previous position, Press to undo position. ![]() You will probably need to change hotkeys (depending on your language). Regarding Teleport Mode you should always have Inf Health active and save game before use. to activate all options, * for Damage Multiplier, + and - for inc/dec time of day, Home for Teleport Mode, End for Stealth Mode, Y for Speed Mode, F6 for Change Difficulty. Infinite Resources (Scrap, Chemicals, Filters, Medkits) Should be working for all platforms except Microsoft Store. You will find that most weapons, including shotguns can have a silencer fitted to them so make sure you check for one at your crafting bench.Hi, sharing my table for Metro Exodus. Gunshots will attract every mutant and bandit in earshot so you cannot overstate the importance of having a suppressor fitted to your weapons whenever possible to muffle the sound of the shots. Check out our Where are the Equipment Upgrades to learn the location of all the suit upgrades. It is advised that you pick these up before you head to the Caspian Sea. ![]() Look to the west of where you find the teddy.įound in the final room of the Tsar Fish's warehouse. The safehouse is on a tiny island surrounded by mostly shallow water.įound in a small house in the southeast corner near a broken crane. Three of the most impactful upgrades you can get are for your suit and you can get those in the first area, the Volga.įound in a shed next to the safehouse northeast of Krest. If they are friendlies or neutral a simple show of peace to let them know you are not looking for a fight is to holster your weapon before approching them.Īs you progress through the game you will naturally acquire upgrades for your weapons and attachments. Not all of the people you encounter in the wastes are hostile so before you open fire you should look at your reticle to see if they are enemies (red reticle), friendlies (green reticle), or neutral (yellow reticle). If on the other hand you need to infiltrate a bandit camp you will be better resting until nightfall so you can then use the cover of darkness to your advantage. If for example you need to trek through open territory it is best to make it a daytime journey as mutants tend to be more active at night and you will be able to see where you are going and what is coming your way. This will allow you to choose the time of day to suit your next objective. You can jump between day and night by sleeping in the beds that can be found in various safehouses. This compass is attached to a brace on Artyom’s left arm and it points you in the direction of your main objective. Once you have found Kress holed up in the crane overlooking a mutant-infested warehouse you will be able to make a compass on the crafting bench that is in his abode. If you hear a click when using the binoculars to scan your surroundings it is to indicate you have found an optional objective and a question mark will automatically appear on your map. ![]() This is particularly useful for confirming enemy locations so you can mark it on your map. When you enter the icy Volga you will find the engineer named Krest, who will give you a pair of binoculars that you can use to scope whatever lies ahead. Make sure you read this journal before every big mission. If you turn the map over you will find that hidden on the back is Artyom's journal, this is also updated regularly and the journal entries will give you more information about your next location as well as other useful circumstances about the mission and how you should approach it. This map is automatically updated with your primary objective and a few optional ones. ![]() You will recieve a map from Colonel Miller when you first exit the Aurora.
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